Necromancer pet calculator, with correct damage calculations from auras and spiritsįilter syntax highlighting for Notepad++, screenshot:įilter syntax highlighting for Visual Studio Code
Includes items & characters for singleplayer with PlugYĬharacter skill planner with skill/synergy info up to level 60 Includes descriptions of over 200 builds and variations, with links to over 100 guides ( source) Step-by-step instructions for installing PD2 and PlugY ( source) Poison Necro Guide - Complete Poison BuildĬombustion/Fireball/Frozen Orb - Build Guideĭiscord: PD2's Discord (announcements and most game discussions happen here) Necromancer guide with Poison Nova / DaggerĬomprehensive Bone Necromancer: "The Dentist" Thetedster's Poison-Necro Guide From Beginning to EndĬurse and Golem Necromancer - Build GuideĬhickenSoups Necromancer Golem/Revive Guide Throw Barb In-Depth Guide (Updated for Season 4)įrenzy/Dual Swing Leveling Barbarian Guide Gold Find / Magic Find Travincal Barb In-Depth Guide Power Strike/Lightning Fury Leveling Amazon GuideįlyManXoxo's Comprehensive Throwing Barbarian Guide S2 End-Game Multi-Shot Amazon - Build Guide "Prowazon" Fastest Clear Multishot Amazonīowazon Multi/Immolation & Multi/Guided - Build Guide The practical guide to LLD-crafting rlvl 30Ĭlass Build Guides Amazon Name are.A truly comprehensive Dclone guide - Mechanics/Numbers/StrategiesĬomprehensive Guide on Summons' Damage - Necromancer Version Which is more than you have done.įinally, we aren't making a trainer for this dog, so just.
I also posted the layout of the structs and some critical information regarding the game and how it works and is layed out in data, at least for OFFLINE mode. I tested to help the "plebe", which is more than you have done. From what I can tell, you're willing to test what works in hopes it'd provide a solution so you can feed CH pleb You're yet again saying you won't spend time doing anything about this game, yet you're keeping tabs on what goes on here. If you don't have time, then stop lurking around. Hopefully, executeCodeEx isn't blocked (thread creation isn't blocked), so I can execute whatever I want. The only means I see right now to get something done is to write-up scripts that call up on game functions with proper args. Not focusing on any MP crap, I don't play online games at all (or the online component of any game).Īnd the fact that it will require some understanding of what the fuck is going on in this Engine. Maybe people can try kernel mode CE to see if they can breakpoint without crash. which are both going to be multi hours process that needs repeat if the game patches, etc.
exe and then likely have to defeat the CRC scanner that is likely on board, etc.
However, I am not going through hoops to try and make an unmapped. You can make some pretty powerful characters fairly quick once you isolated the 4 struct locations, which appear to be same layout in each struct, with the associated things I mentioned. You CAN edit data in the game using memory editors like CE, and it sticks with saves. you still die, spells have no effect, blah blah). Data is stored in 4 structs, and all of them appear to need to be modified or it appears that things get messed up and don't work properly (i.e. Game uses INT for almost all data, data may NOT be normally 4 byte aligned, there is precursor number before the data indicating what it is (1 for attack, 6 for HP, 4 for attribute points, etc.) but the struct may not be in order, and data may not be present if you haven't done anything. We are looking at save game editor, to avoid the normal blizzard bullshit involved with putting out trainers for their games. Likely going to be a save editor for this more than massive trainers, but this looks like a game right up your alley, if you can stand the endless leeches asking you what is taking so long. The modding is what makes them so fun, but here we are. I have no idea why Blizz does this on co-op and single player games like this. it's not the simplest game (blizzard stuff) to deal with.